Society Of Invention

Society of Invention

The Society of Invention are one of the three competing trading societies in the City of Ahgram.

They are in business to research technology to improve the life of the people of Ahgram.


Where are they?

After arriving outside Ahgram via the riftstone, when you enter the main part of the city you are almost immediately at the eastern end of the main thoroughfare that runs East-West through the trading area of the city. There in front of you will be the Telon Global Exchange merchant, a Kurashasha by the name of Aslak Shaniq. All directions start from him.

  • From Aslak, head west along the main thoroughfare.
  • At the central circle, turn left and head south, moving around the circle.
  • When you have turned through 90 degrees and are once again facing west, turn left and head south down a side road.
  • Go to the bottom of this road, and the first door on the left is the Society of Invention HQ.

Key People

Goshi Masape, Society of Invention Head Councilman

  • Goshi is the leader of the society, and is who to go to for quests listed below.

Kish Netual, Society of Invention Foreman

  • Kish is the one to go to for Work Orders.

Ralaan Abendor, Society of Invention Technomancer

  • Ralaan is the leader of the Technomancers (which includes the fighting forces of the Society).

Introductory Text

Goshi nods. "I'd be happy to tell you of the Society of Invention. To sum us up in one sentence, we prize the application of new technical and mystical knowledge to increase the quality of life for the average citizen. And while we constantly work to better Ahgram, we hope to move on to other areas after we succeed."

The gnome sighs. "Of course, the Merchant's Guild and the Cabal are making it very difficult for us.

Goshi's smile fades slightly. "There are two other prominent crafting organizations in Ahgram."

"The Merchant's Guild is a cesspool of greed. They care for nothing but making a hefty profit. Ihave seen them bankrupt smaller businesses, and it greatly upsets me."

"The Cabal is … worse. They murder, kidnap and experiment on innocent people as well as themselves. Their dark knights are brutal and heartless. Some have been arrested but many are too crafty to be caught. They are insane. Not stupid.".


Quests


Overview

At any time after you reach level 25 Crafting, you can pick up work orders from any of the three Ahgram societies. Like other work orders, these work orders are repeatable.

Note that the factional adjustments are the same regardless of the difficulty of the work order and regardless of the quality or completeness of work you do. The only requirement to get the faction adjustment is that you complete at least one item in a work orders to at least grade C quality.

This means that if you are just aiming to grind some faction without also seeking experience, coin or other rewards, then you can just pick up a "grey" work order and make a single item from it to grade C and hand the work order in, for the full faction reward.

The work orders here are always available for all three societies, even if you join one of the societies. This means that faction lost with two of them whilst being a member of the third, could be earned back, if you had a reason to wish to do that.

Society of Invention

Work Order Provider: Kish Netual, Society of Invention Foreman

+3 Qalian Artisans
+3 Ahgram Artisans
+30 Society of Invention
-10 Merchant's Guild
-10 Cabal

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License