Managing Your Stats

Note: Original work was done by Jaradis on vanguardcrafters.com.

Attributes:

Until you are more comfortable with how things work, try to keep your Attributes (PS, Reasoning, etc) at (levelx10)+1 or better, with emphasis on the one you are using heavily at the time. This would mean get Reasoning to (levelx10)+1 first then Finesse from level 1 to ~23, from 24-40 get Finesse up first then Reasoning, 41+ Ingenuity first. Keep them all (levelx10)+1 if you can, just if you can't put points in those suggested above first then bring up all the others.

Quality and You

For most people starting off, low B grade on Moderate WO's or high B/Low A on Easy WO's will be "average" and you can still level very quickly at that rate. A's are going to be out of reach for most on Moderates until your 20's unless you have very very good gear, which most won't. At 25 when you can get some valuable actions (Tool 1 Action 6, Utility 1 Action 6) as well as Ahgram/NT jewelry, getting 100% A's on moderates will not happen for a lot of people. Don't worry. Just get what quality you can without losing the WO. Getting a moderate B or even C is better than failing trying to get A and getting no xp.

How to use the table

  • Each time you gain a level in crafting, you can allocate 24 new points to both Refining and Finishing skills. Each of those to skill-sets has three skills. A Station skill, a Utilities skill and a Tools skill. The individual skills are named differently between the crafts, but the Utilities and Tools skill names always end with "Utilities" and "Tools".
  • The points are used automatically (randomly) whenever you use a skill. The only control you have in where to put the points, is by setting the direction you want a particular skill to go. I.E. Decrease, Locked or Increase.
  • So, to reach the set skill levels for each crafting level, you need to manipulate those settings continously while levelling.
  • The "Actions gained" column shows you which crafting actions you gain by reaching a specific skill level. The syntax can be a little confusing but it's really quite simple. "440 - Station 2 Action 3" means that at Station Skill 440 you gain Action number 3 on Station step number 2 (You probably need to be a crafter to understand that).
  • Table expansion (slots) depends on several factors. For example, the first expansion is received when your class type (Blacksmith.Outfitter, or Artisan) reaches a skill level of 100 for a Finishing table but not the Refining one. That requires reaching 100 in the secondary generalization, i.e. Metallurgy for Blacksmith.

Raw skills (no gear):

Level Station Utilities Tools Actions Gained
1 7 7 10 Tool 1 Action 2: Low Progress, Low Quality, 100AP
2 16 16 16
3 30 21 21
4 31 33 32
5 35 50 35 50 - Utility 1 Action 2: High Progress, 100AP
6 42 60 42
7 49 70 49 70 - Utility 1 Action 3: Very High Progress, 125AP
8 56 80 56 50 - Tool 1 Action 3: Moderate Progress, Low Quality, 125AP
9 63 90 63
10 70 100 70
11 77 110 77 110 - Utility 1 Action 4: Moderate Progress, Very Low Quality, 100AP
12 80 120 88 80 - Station 1 Action 3: Low Progress, 50AP
13 80 125 107 125 - Utility Complication Remedy Set 2
14 80 131 125 120 - Tool 1 Action 4: Low Progress, Moderate Quality, 125AP, 125 - Tool Complication Remedy Set 2
15 85 150 125

Note: Up till level 15 or so you will have a hard time getting skills placed before you level again. You can just let them go up on their own and once you hit 15+ start paying closer attention.

Level Station Utilities Tools Actions Gained
16 94 160 130 160 - Utility 1 Action 5: High Progress, Low Quality, 3x utility item, 150AP
17 102 160 146
18 102 160 170 170 - Tool 1 Action 5: High Progress, Low Quality, 150AP
19 125 160 171 125 - Station Complication Remedy Set 2
20 130 160 190 130 - Station 1 Action 4: Very High Progress, 125AP
21 130 164 210
22 130 178 220
23 130 192 230 230 - Tool 1 Action 6: Low Progress, High Quality, 150AP
24 130 206 240
25 130 220 250 250 - Tool Complication Remedy Set 3
26 130 244 250 240 - Utility 1 Action 6: Very High Progress, Moderate Quality, 3x utility item, 200AP
27 130 250 268 250 - Utility Complication Remedy Set 3
28 152 250 270 270 - Tool 2 Action 3: High Progress, Low Quality Loss, 50AP
29 176 250 270
30 200 250 270 180 - Station 1 Action 5: Low Progress, Very Low Quality, 75AP; 190 - Finisher: "Quality Loss: Low" 50AP
31 224 250 270
32 248 250 270
33 272 250 270 250 - Station 1 Action 6: Moderate Progress, Moderate Quality, 150AP
34 290 256 270 290 - Finisher: "Quality Bonus: Low" 150AP
35 290 280 270
36 290 304 270
37 290 328 270
38 290 352 270
39 290 376 270 375 - Utility Complication Remedy Set 4 - Quality
40 310 380 270 380 - Utility 2 Action 3: High Progress, 100AP
41 334 380 270
42 358 380 270
43 376 386 270 375 - Station Complication Remedy Set 4 - Progress
44 376 410 270 410 - Utility 2 Action 4: Very High Progress, 125AP
45 400 410 270 390 - Finisher: "Quality Bonus: Moderate" 175AP
46 420 410 274
47 440 410 278 440 - Station 2 Action 3: Moderate Progress, Very Low Quality, 100AP
48 460 410 282 460 - Station 2 Action 4: Very High Progress, Low Quality Loss, 75AP
49 480 410 286 480 - Station 2 Action 5: Very High Progress, Moderate Quality Loss, 50AP
50 500 410 290 500 - Station 2 Action 6: Very High Progress, 125AP, 500 - Finisher: "Quality Bonus: High" 200AP

Then use gear to bring them all over level x10 or more. So you will need more +station gear early on, then shifting to +tool gear later on.

There are probably other ways you can move around your skills each level to get another ability here and there, but doing that will require you to make massive changes in gear. I know some will suggest going with a certain set up one level, then radically reducing points in one to boost another. While that might gain you an action a level or two quicker, it will require you to get possibly an entire new set of gear. My method slowly moves you along in the right direction so that you can build your gear as you go.

Unless you can get large amounts of blue/yellow crafting gear of all types and levels as you progress (from guild or friends) I'd highly recommend not doing those massive adjustments, and just sticking to a gradual increase so that you can get by with the gear you will earn as you progress.

Ahgram/New Targonor Guild Choices:

Because of the high +Tool needs for this build, I recommend going with New Targonor Trading Company and Merchant's Guild for your main two choices. Do each of the guild's first and second quests for the extra xp and jewelry, but do the NT Trading Co and Merchant Guilds as your final one in each city then stick to them for the final +25 Tool rings they offer. You'll have to do a bit of faction for each after joining and leaving the other two guilds, but you'll earn lots of xp and a good set of jewelry which you can use to quickly balance out holes in your gear as you level.

see also: Skill Action Table


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License