How To Make Crafting Macro's Guide

Right. Glad you are here! So, you want to limit the wear and tear on your mouse and eyeballs and mis-clicks while crafting, do ya? You've come to the right place. Welcome to Crafting Macro's For Beginner's. There might even be something for Veteran crafters, too! This guide is to get you started crafting the easy way. This is the list of commands (in-game: /listcommands crafting) you will be using:

  • /craftingaddsecondary
  • /craftingchangeactivetoolbelt
  • /craftingchangetoolbelt
  • /craftingselectaction
  • /craftingselectstep
  • /recipedisplay
  • /refineadditem
  • /refinecancel
  • /refineremoveitem
  • /refinesetrecipe
  • /refiningrecipeinfo

(( If you used an offsite link to get here, the detailed descriptions can be found on Crafting Macro's ))


First things first, the crafting station table setup macro's. Start out by picking an empty bank of buttons on the main hotbar, using Ctrl + F1/F2 to change banks. If you this is different for your game, check Settings~>Controls, about a third to halfway down.

Ok. Right click any one of the empty button slots. This will bring up the "Make Macro" window. You will see a selection box/circle and Text-Only Macro. The choice here is whether you see an icon or the macro name for the button on your hotbar. It's been recommended to use text only for crafting. We're going to use a low level blacksmithing work order to use as an example. (this also assumes you are standing at the appropriate work station).

The Table Setup utilities macro: Once the make macro window is opened, name this WOsetup. Select Text-Only Macro and the macro name will show on your hotbar. Next, click the main box and enter:

/refineremoveitem "Tin Ore" ::: Work orders supply harvested materials, Tin Ore in this case, is not needed. Also, note the formatting, the item name must be within quotation marks ("") and exact spelling, some need capitalization, some don't.

Next Line:
/refineadditem "Bandages" ::: this command is for adding any item from any of the table setup categories, Catalysts, Fuel, etc. Again, formatting must be perfect.

Next Line:
/refineadditem "Oil" ::: Same as the command line as above for the next item you need to use in the table setup.

When you are done adding lines, click "Create". Great! Your first macro is complete, but…..we are far from done here. Know that as you increase in crafting levels, and your skills will increase, you will unlock more table setup utility slots. As such, you may add more lines or start a new macro, depending on your crafting needs. You can visit Managing Your Stats to learn more about crafting skill levels and what new skills you will gain as you grow in crafting.


Next: The crafting action macros!


I'd like to say before I go on, that there are some really well done crafting UI mods available on VGInterface. While you are there, you might want to look at possibly trying a different UI, something other than Default. Some "mods", offer multiple crafting UI Windows with installation instructions to change from one to the other(s). Using a crafting UI mod such as Maddycraft takes the usability of macros to a whole new level, and it is a nice organized UI for setting up a table to craft recipe's galore. Ok. Let's return focus on manually making macro's, the one's used after a table is set up and you are finally ready to hit that Begin button.

This one command, /craftingaddsecondary, has to be one of more important commands used in crafting, it adds dusts and such but under certain conditions. One of them is that you have not reached the completion step(final step), the second is that it is past the actual button pushing add-instep.

The macro you see below is only one part of a set of macros that uses too many buttons to use efficiently. It appears to only select the active available step that you are currently on. What it is actually doing is selecting is every step from the ending to the beginning and stops when you see the current (active) step show you the action menu, only to the point of overall progress. As it stands, it is only good for 1 thing, selecting the current crafting step action menu, which means you will still need to make another macro or two. An improved macro is down page a bit.

Step Macro:
/craftingaddsecondary
/craftingselectstep 8
/craftingselectstep 7
/craftingselectstep 6
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1


The Action macros needed to follow up on the Step macro (above) require "moreandmore" buttons. This is a bit illogical, and not suggested. The theory was, that since you will need to choose different actions within each step, to create individual macro buttons for each action. Thus mandating you push 2 buttons per action, per step, all in order to move the progress and/or quality bars.

Examples:

Action 1
/craftingselectaction 1

Action 2
/craftingselectaction 2

Action 3
etc,… (you get the point)


All this means so far is a lot of work at button pushing. We can eliminate some by combining the Step Macro and the individual single Action Macro's into this example:

/craftingaddsecondary
/craftingselectstep 8
/craftingselectstep 7
/craftingselectstep 6
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectaction 1 <~ name the button for this action i.e. Action 1.

Note that /craftingselectstep 1 is not part of this macro. This is the step to select the number of items to make i.e. 3, 5, or 1 boards. I suggest skipping make a macro for that step. Some recipes like to mix up the order, so its better to pay attention and mouse over each.


Next: Those Dreaded Complications Macro's


Notes:

Crafting Skills Guide Managing Your Stats

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