Rahz Inkur Helm Quest

Original guide author unknown, taken from http://www.silkyvenom.com

GENERAL INFORMATION ON RAHZ INKUR


QUEST LINE WALKTHROUGH

Shadow of the Zull

This is really simple, basically lap around Rahz Inkur and kill the required mobs. You’ll find high concentrations of the mobs at the points I’ve marked on the map. If you work in a circle, you shouldn’t have too much downtime on repops since by the time you’re back to a spot you’ve cleared, they should have popped again. There are a few named out here, a wyvern (Flare Strike), a wyvern caller (Wyverncaller Khelorik), a giant (Khazkal the Mercenary), a titan (Nefarious Titan) and a few others, so you’ll be able to pick up some loot and a few portal shards. Once you’re done, summon Balzabor and turn in your quest. Okay, now you get to go inside.


Dawn of the Zull

Well, the first challenge here comes at the gates, unless you’re in a group of level 50’s, taking on 3 guards with no CC available to you can be a daunting task. If you’re not up for the challenge, or shorthanded, you can always get someone to train the mobs away, go inside and summon the volunteer back in AFTER he loses aggro. The efreeti, guards and flamguards are all over. There is a high concentration of flame guards around the Flame of Reckoning area, and the rest of the stuff is basically impossible to miss. Once you’re done, summon Balzabor to continue. Now at this point you are asked to make a choice in the type of beacon you’d like. What’s important to understand is that AS A GROUP, you will need 15 beacons of EACH type. Since these are soulbound, it is a waste of time if more than one person in your static group picks the same beacon. Make sure that you have all 4 of the beacon types covered.


Rise of the Zull

Well this part is what usually takes people the longest to complete. To give you the gist of it, the vials you’ve been getting as drops, and the dusts and powders you’ve been collecting from the rifts are combined together ( 1 vial and 1 powder(5 dusts) ) to make a beacon. Now, you need 15 beacons of the same type to summon the mob associated to that beacon. So say you have collected 15 beacons of chaos, you will need to go to the Seal of Chaos, right click the beacons, kill the named that appears and then loot the portal stone of chaos from his corpse. This is a quest drop and everyone in the group who has the quest will be able to loot a portal stone.

If you are a group of friends who don’t always play during the same times of day, it could work if you each undertake a different type of beacon and once someone has 15, summon together for credit. However, if you have a very steady static one person could potentially collect them all, specially if they play more than the others. Also, if you have a skilled rogue or other stealther in your group, they will be surprised how quickly they’ll learn to stay alive harvesting rifts at Rahz. +sneak gear and a good memory of which rifts are easier than others will help… and being level 50 will definitely soften the blow on the deaths. Remember the vials are tradeable but the powders are not so you will have to decide what will work best for you and how to go about collecting them.


Day of the Zull
  • Ahzali Slain (Darkness Seal)
  • Rulz Slain (Chaos Seal)
  • Salizi Slain (Order Seal)
  • Zelahi Slain (Light Seal)

Compared to the previous part, this is very simple. All you have to do is summon nameds with portal shards at each one of the seals. This will require a total of 20 portal shards, and if you’ve been collecting them since you started the quest you should be close to if not surpassing that. One thing of note here is, if someone in your group has more than 4,000 Var Efreeti faction, they will be able to trade 10 bags of seering stones for 1 portal shard at Afrit. Although I would suggest using the bags for better stuff, if you’re desperate for shards and have someone with the faction, this is available to you. Each named will drop a sigil, designate someone to collect these. Remember you need 3 sigils of each type. NOTE: If you have any of the "Var Challenge: Slay xxx" quests, you may (seems to be hit or miss) NOT get credit for this part of the quest if you kill a named associated to a challenge quest you have. Make sure you abandon any challenge quest that overlaps a named you want quest credit for when you are working on Day of the Zull.


Twilight of the Zull
  • Head of Aluul (1)
  • Head of Djuul (1)

This part is fairly simple but can be very time consuming. Basically all you have to do is hunt nameds in rahz and collect enough sigils to summon both of these guys. Since the type of sigil the nameds drop seem random; you may get more than what you need on one type, and have a shortage on the other. Once you have them all, summon them at the Flame of Reckoning. You may want to clear the room, even though you should be fine if you bunch up at the middle of the star.


Dusk of the Zull
  • Zull Palace Guards \ (10)
  • Zull Palace Enforcers \ (10)
  • Zull Palace Sorcerers \ (10)
  • Zull Palace Templars \ (10)
  • Zull Flame Mistresses \ (10)

Well at this point, you’ve basically covered most of Rahz. You’ve spent time outside and at all four corners inside, the last two quests that are left both deal with the palace area. For this quest, you will be killing palace trash mobs. There are some tricky pulls here, and if everyone isn’t level 50 you may pull unwanted aggro moving around. In a full group, this shouldn’t take too long, and it feels productive since you can kill Djarn if he pops to keep you busy, and since the mobs you kill have a chance to drop efreeti bloods. For you crafters out there, Industrialist Shipwright Colis who can also be found in the palace drops artisan production manuals.


Night of the Zull
  • Purified Efreeti Essence (1)

Now comes the fun part, you will need to obtain 5 Blazing Efreeti Essence. These only drop off of 2 normal nameds, they are Majordomo Djarn and Warlord Seskarlan. There are two other nameds who drop these, they are summoned at the Seal of Rahz, Khorr and Shaluu. These guys drop great gear, but to summon them you will need to collect 24 Golden Efreeti Coins from the Forbidden Treasures littered throughout the zone, as well as collect 10 Mark of Unity Divided or Mark of Chaos Undivided. So where do you get the marks? Well, killing mobs inside the palace (Where Majordomo Djarn is located), you will see random drops of Vial of Powerful Efreeti Blood. They have a chance of dropping from any mob with the word “palace” in the name. Once you get one of these, goto the Seal of Rahz, and right click it, you will summon a dog who could drop a mark. The heroic mark is of course, much rarer. Finally, if you get lucky you may get a named dog, Torlaxis.

All in all, this part will be camping the room for a few days, killing palace guards for blood, summoning dogs for marks and killing Djarn or Warlord when they pop. Once that is over, you have one last fight and you get the legendary helm. Enjoy your new helm, this will probably stay with you for a while.


Legendary rewards

Choice of:

Felzekar, Helm of Dominion Felzekar%2C%20Helm%20of%20Dominion.png
Malore, Helm of Tyranny Malore%2C%20Helm%20of%20Tyranny.png
Rexalosh, Helm of Misery Rexalosh%2C%20Helm%20of%20Misery.png
Xelquala, Crown of Subjugation Xelquala%2C%20Crown%20of%20Subjugation.png

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